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Kickball

Divisions: A AA B BB C D E

This event is a great childhood game - sure to bring back a few memories and plenty of competition! (10 players - 5 men, 5 women - You may play more women than men)

   
Evaluation: Please take a moment and evaluate this past years event.
   
Format:

Standard Team with Pool Play

   
Roster Due:

TBA

FRIDAY, AUGUST 30

   
Brackets:

TBA

Available on QuickScores

   
Game Days:

TBA

Saturday, September 7

Sunday, September 8

   
Rain-Out: TBD
Rain-Out Line: 972-744-4301
   
Location:

Huffhines Softball Complex

1500 Apollo Road

Richardson, TX 75081
*Please note: Supplemental water will be available on-site, however please make arrangements to bring your own water as well.

   
Practice:

Beginning July 1

Crowley Park

Sign Up Now!

Woodland Park

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Canyon Creek Park

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Mimosa Park

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Check-In
Procedure :

Athletes should check in each day at the registration desk at least 30 minutes prior to their scheduled competition.


Appropriate identification must be presented at the time of registration.

 

See Identification Segment for acceptable forms of ID

   
Substitution Information:

During the game there will be free substitution from the active roster. Pinch Runners are not allowed.

   
Corporate Challenge Will Provide: Game balls - your team should supply practice balls.
Game valls will be 10" kickballs by Underdog.
For details visit: www.underdogkickball.com
   
Forfeit:

Game Time is Forfeit Time. Official time will be the umpires time keeping device.
Teams forfeiting a winners bracket game will be placed in the losers bracket.
If a team concedes, or has started and ceases to play during an event, all prior wins or losses will still stand and any points earned will still be awarded

   
Participation
Points :

If a team finishes all scheduled games with no forfeits they will earn 30 participation points.

   
Uniforms:

Teams must wear the same color shirt. Pennies will be provided in the event that two teams have the same color shirt. If pennies are needed please see the Event Coordinator.

   
Governing
Body :

There is no general governing body for the event: 

  • Play consists of 10 players per side. The breakdown is 5 men and 5 women in the field at one time. Teams may play a legal game with 8 players (4 men/4 women). (THERE ARE NO POSITION REQUIREMENTS PER GENDER).
  • Games will be played on a regulation softball diamond or a similar grass field. You will pitch to your own team.  The defense will also provide a pitcher position for fielding purposes.  Once the offensive team’s pitcher has released a pitch they must make every effort to not hinder the play on the field.  They must get out of the way of a kicked ball and allow the defensive players to catch, field and throw the ball.   If, in the opinion of the umpire, the pitcher makes an effort but still can not avoid being hit by a kicked ball then the play will continue and the team in the field needs to consider it a “live ball.”   If the umpire determines the pitcher did not make an effort to avoid a kicked ball or hindered the defensive play(ers) in any way then the kicker is immediately called out and all runners must return to their base of origin.  All fielders must stay behind the pitchers mound until the ball is kicked. The catcher must be positioned in front of the home plate umpire and cannot move until the kicker makes contact with the ball.  The kicker is not allowed to cross home plate until the ball is contacted. The kicker may not kick the ball while their plant foot is outside the kicking box or beyond the front of home plate. If the kicker does contact the ball in front of home plate or with their plant foot outside of the kicking box it will be considered a strike and it counts toward the three-pitch count, and if the strike occurs on the third pitch then the kicker is out.    
  • KICKING:
    • Each kicker will only receive a maximum of 3 pitches.  Within 3 pitches if a kicker does not put a ball into play they will be declared out.   No bunting or kicking a ball twice is allowed. 
    • All balls that are kicked must go beyond the designated bunt line or they will be ruleda bunt and the kicker will be called out.
    • If a "soft kicked" ball is controlled by the defense inside of the bunt line, the kick will be ruled and bunt and the kicker will be called out.  No attempt to get the runner out at first base will have to be made.
    • The defense cannot swat, kick, or hit a ball out of play in an attempt to keep a ball within the bunt zone.  The defense only has a right to make a legitimate play on the ball in attempt to gain control of it inside the bunt zone.
    • If the defense makes a play on the ball and knocks the ball foul, short of the bunt line, that ball shall be ruled live. 
    • If in the rare instance a ball is popped during a kick, the pitch will be replayed.
    • If the umpire considers a kick to be a bunt or the ball kicked twice, it will immediately be declared a strike and that pitch will count towards the three-pitch count.  If the bunt/twice-kicked ball takes place on the third pitch then the kicker is out.    
  • All games will be unlimited innings with no new inning starting after 40 minutes.  The ump will enforce this rule and will make the call at the bottom of an inning. Note: Time of last out begins next inning. 
  • Teams will bat alternating gender and may bat more than ten players.  Prior to game time, ask your ump for a score sheet, line ups must be given to the ump before every game.
  • All players in the field must be listed in the batting order.  
  • Game mercy rule: 15 runs up after four complete innings.
  • Inning run limit rule: There will be a 7 run limit per inning through innings 1-3. (Exception: unlimited runs may be scored if one of the innings 1-3 is declared the final inning of the game.) Unlimited runs may be scored in innings 4, and 5.
  • No leadoffs or stealing, runners can leave the base once the ball is kicked by the kicker . If a runner leaves early, the ball is dead and the runner is declared out. If this is the 3rd out of the inning the kicker will be first up in the next inning.
  • Players are considered out by one of the following means:  (1) Not putting the ball in play within three pitches (2) A fly ball caught by the defense, (3) A throw out at one of the lead bases, (4) The runner being tagged by the ball, (5) Infield fly rule (6) A runner being struck by a live ball (thrown or kicked) below the shoulders while attempting to advance or return to a base.
  • Base runner to defensive player contact will be closely watched by the ump. Any excessive contact or collision will result in an “out” and/or ejection. This includes contact with the catcher. Sliding is allowed. Any sliding into a base to break up a double play, or any intentional (in the eyes of the monitor) interference with the defensive player, the runner and the batter will be called out.
  • Hitting a runner with a live ball above waist level is allowed. However any runner hit above the shoulder plane is considered safe and will be awarded an additional base. Note: This rule does not apply to a runner who attempts to slide, duck, or dive.  In this instance if the runner is hit in the head or neck they will be considered out.  Base runners may be hit anywhere below the shoulders with a live ball (kicked, thrown, or bouncing) and will be considered out. If the runner intentionally uses their head or neck to block the ball, in the eyes of the official, will be deemed out.
  • Athletic Running shoes or Rubber Cleats will be the only footwear permitted.
  • A foul kick above the batter’s head may be caught for an out.
  • All thrown or kicked balls are deemed out of play when:
    • The ball is thrown or kicked over the fence
    • The ball is thrown or kicked beyond the fence
    • The ball is thrown or kicked beyond the imaginary line extending from the end of the back stop (if there is no fence).
    • This imaginary line applies to overthrows and caught fly foul balls.
    • If the ball is overthrown or kicked and hits the fence behind the 1st or 3rd base lines, this is NOT considered out of play and the runner may advance, BUT at his/her own risk.
    • On overthrows out of play, the runner is granted the base he/she is going to (at the point of the throw) plus one more.
    • Note: in cases where a base runner runs past first base, he/she must make a clearly aggressive turn towards second base to be granted 2nd and 3rd in overthrow situations.
  • On an infield fly (any ball kicked within the infield with significant arc and deemed an “easy catch”) with less than 2 outs and runners on 1st and 2nd or 1st, 2nd and 3rd, the batter is automatically out and runners can advance, BUT at their own risk.
  • All outfielders must remain behind the chalked, coned, and/or otherwise designated infield area.  If applicable - consult with your ump before your game to determine if this rule is enforced at your particular field. If the “line” is not clearly marked it us up to the umpire’s discretion if an outfielder is too close to the infield. There cannot be more than 7 players on the infield at any one time. Once contact has been made the outfielders may cross the line. If an outfielder crosses the line before contact has been made the kicker may be awarded first base.